Welcome to my six-part
writing series: Narrative Traction. This week is Part three: Informational
Narrative Traction.
Once
again, what is Informational Narrative Traction?
As I said last
week, informational narrative traction is where you withhold information that
the reader wants. EG: Who is the
serial killer in a crime thriller. This is why writers are often advised to
open a book with a mystery or question a reader wants to solve and why you can
often find an instance of informational narrative traction on the first page of
most novels.
One of my favourite
opening paragraphs is from China Mieville's short story 'Go Between'.
'Something
was in the bread. Morley was cutting, and on the fourth strike of the knife,
the metal braked. Behind him his friends talked over their food. Morley prised
the dough apart and touched something smooth. He'd marked it with a scratch.
Morley could see the things colour, a drab charcoal. He frowned. It had been a
long time since this happened.'
This is
informational traction. We want to know what is in the bread. We want to know
more about when it has happened before. We want to keep reading, because we
want to know what is going on. We have a question we want answered.
In this story, we
get the answer of what is in the bread reasonably quickly. It is a message. The
question then becomes how the messages get into products Morley buys, and what
effect following the instructions on the message has. Are they important? Is he
effecting world events? Is he working for good or evil?
You end the story
with more questions hanging than answered, nonetheless it is a riveting read.
You'll find most of China's body of work is good at asking questions and less
good at answering them, but personally that is part of the appeal for me.
The important thing
is, he presents something you want to know, then in giving you the answer (what
is in the bread) he gives you are lot more questions (how did it get there and
why).
To look at another
example, on the first page of 'Zeroes'
by Scott Westerfeld, Margo Lannagan and Deborah Biancotti, we have these few
lines:
'He
drank some more coffee. Still crap. At least the bitter java gave him a reason
to seem jumpy. Nobody would look at him and say, 'Hey, that kid is real jumpy.
Must have something to do with the army green duffle bag under his feet.' Nope.
Nobody would blame the bag.'
Since this is a
novel, we can draw out the question a bit longer. Since Zeroes is told from the
perspective of six alternating POVs, we get to meet several more characters and
get introduced to their informational or event based traction before we even
get to find out what is in the bag. Though, unfortunately in my ARC of the
book, what is in the bag is listed clearly in the book blurb.
The Hunger Games
has a similar problem, whereby one of the early informational traction items is
the question 'what is the reaping'. However, the blurb clearly gives you that
information before you begin reading. Which is perhaps why I found it difficult
to get into the hunger games until the names were pulled from the cup and
Suzanne Collins started to subvert our expectations.
And our final
example, comes from the opening paragraphs of 'Day Boy' by Trent Jamieson:
'Every
story should start with a fight. Fist bunched, all knuckles, blood in the mouth
and laughter. Every story should start with a hand clenched around a bit of
chalk, making the circle of the seven upon a front door. A door that can't be
locked on any account. The sun I draw it in chalk. I draw it simply (a circle
the size of my palm, the seven lines that radiate from it) in the style of the
Day Boys. Big enough that there is no mistaking it. That sun means my Master is
coming to see you: coming for his measure of blood. Your door will open, and he
will enter, talk awhile, if the mood takes him, and then he will drink.'
This is so dense
with questions, it's hard to know where to begin. It’s a fantastic opening. It
tells us a little about the personality of the main character and the setting,
it has a very strong voice. But it gives us so many things we want to know.
What sort of
character is he that he thinks stories should start with a fight? Who are the
Day Boys? Why can't doors be locked? Why is all this allowed to happen? What is
the Master? What is the relationship between the Master and everyone else in
the town, that they have no choice but let him in to drink, but then he might
stop to talk to you before he feeds?
We know already it
is a novel about violence and control, but we keep reading easily to learn
more. To answer all those questions.
It's worth
remembering what I said in my last post in this series: "Escalation, stakes, motives and plot are WHAT and WHY things are
happening, NARRATIVE TENSION is HOW you tell the reader those things and WHEN."
In all of these
examples, then 'when' is right at the start of the story or novel. However,
keep in mind two things. 1) a lot of the examples are at the start because I
didn't want to flick through entire novels to find good examples and 2) the
start of novels don't require context to make sense, thus are better examples
if you haven't read the books I am using.
The how, in the
most basic sense, is just hinting to the reader there is something they don't
know:
-
Something was in the bread.
-
'Hey, that kid is real jumpy. Must have something to do with the army green
duffle bag under his feet.'
-
That sun means my Master is coming to see you: coming for his measure of blood.
(Trent's example is
subtler than the others, which is probably why Day Boy won all those awards.)
I hope now you can
identify informational based narrative traction. Next week we are going to look
at event based narrative traction, then in I will do an entire post on how to
creative narrative traction in your own work—the nuts and bolts of it. The
final post in the series will be troubleshooting and working narrative traction
into your plotting and synopsis.
POSTS
IN THIS SERIES:
1. What Is
Narrative Traction
2. Types Of
Narrative Traction
3. Infomational
Narrative Traction
4. Event Based
Narrative Traction
5. How To Create
Narrative Traction
6. Troubleshooting,
Plotting & Identifying
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