04: Designing Characters
Tips on designing awesome, balls-to-the-wall, memorable characters.
Then some tips for making those awesome characters actually fit in to the
setting you created for them.
Names:
Character names need to fit the setting, be easy to remember and easy
to differentiate from other characters. I try to give characters names that
start with different letters of the alphabet, so the reader only has to see the
first letter to know who I am referring to.
Ages:
If you are writing for people under 25, your character ages are
probably going to be dictated by your target audience. There are plenty of
exceptions to this rule. However, generally speaking, children and teenagers
like to read about people their age or a little older. Reading and watching TV
shows is how we gauge our own lives. We are learning about life from
entertainment.
Which is where the whole ‘life imitating art, or art imitating life’
argument comes from.
If you are not writing for new/young adults, teens or children, you
need to ask yourself what experience your character needs to have and what
physical capabilities. A twenty year old is not going to have a vast knowledge
and world-weary attitude. If your plot and conflict calls for that, your main
character is going to need to be in her forties, or even fifties. On the other
hand, a fifty year old is not likely to act like a teenager—fifty years is a
lot of experience. So if you need a ditz, you probably need someone in their
twenties. Or a hippy.
Gender:
I am going to expand on gender considerably in the next post. However I
will say this: You should be able to switch most of your characters genders without
it affecting them as a person. Sometimes there may be society limits on gender
(EG: females not being allowed to serve in the military), however if the
character’s personality, interests and behaviour are central to their gender,
you haven’t created a character, you’ve created a stereotype. Also, you’re
sexist.
Appearance:
Character appearance may be important to you, but the reader is usually
only interested in how it impacts the story. Impact on the story is what you
should pay attention to when planning this and that will often revolve around
cultural bias and bigotry. Sexism, racism, ageism, fat shaming, the perks of
being attractive, the shame we experience being crippled.
While you need to make a note of hair colour and height so it remains
consistent, in the text you should focus on two or three defining features (round
glasses, black hair, a lightning bolt-shaped scar) and let the readers build
the rest themselves.
Strengths and Weaknesses:
I’ll let you in on a secret. Every trait a person can have can be good
or bad. Any strength you think you have can also be a weakness. Any weakness
you have can also be a strength. Sometimes they are both and that’s critical to
writing good characters.
What is leadership in one is bossiness in another. What is loud and
brash to one is enthusiasm to another. What is compassionate to one is
soft-hearted and weak to another.
So when you are giving your character strengths and weaknesses, make
them the same thing. Fun loving, but irresponsible. A good leader, but bossy. A
skilled fighter, but aggressive. Intelligent, but impractical. (Yes, I did just
list the traits of the teenage mutant ninja turtles.)
Interests, hobbies and skills:
Character interests can fall into three categories: relevant to the
plot, relevant to the subplot, used to give the character depth. When you are
developing their character sheet and considering this options, try and keep
those three things in mind. Don’t just give them hobbies and skills you wish
you had, consider how it will affect the plot and sub-plot and what it the reader
will think of those skills—how they will affect their perception of the
character.
A nice little quirk that is the opposite to the rest of their character
can be nice. EG: A hardened soldier who has also learned to sew or a reckless,
drunken mercenary who has a natural talent for cooking. Maybe even a shy,
bespeckled boy who is aggressively competitive at tennis.
Skills they have been forced to learn, but don’t really enjoy, can also
be interesting. Such as characters who have been pushed into sports or academics
by overly passionate parents. Remember to make a note of what they are really
terrible at too. When I was writing Lifesphere Inc I was constantly forgetting
Eli couldn’t read. It’s amazing what you take for granted.
Setting, Rooms and Tools:
A bedroom has a skateboard and posters of rock stars. There are playboy
magazines stuffed under the mattress of the single bed and superhero figurines
lined up on the window sill.
You open a handbag. You find red lipstick, two flip knives, gum, a
black phone, pepper spray, a stack of phone numbers on scraps of paper—most
with men’s names. There are recipes from high end restaurants. There is a
police ID badge.
You can tell a lot about a character from their room and their
possessions. They tell a story all on their own, without the character saying a
word—without them even being present. When you are developing a character, make
a note of the things they own, the space they’ve claimed, and the clothes they
own.
It should all go in their profile somewhere and it can be a powerful
character building tool, if applied in the right way.
Upbringing and History/Social
Pressures:
What is nature and what is nurture? When we have unlocked mysteries of
the human mind entirely, there will probably be no further need for fiction. However
for now, you need to consider the effects of both on character development and
behaviour.
Imagine for a moment, your character is gay. For the sake of argument,
we are considering this a nature trait—one hard coded into the DNA and brain
wiring before a baby is born. Now consider how their personality and actions
will be affected if they are born into a society where homosexuality is a
perversion and a sin—something punishable by death and ostracisation? Now
imagine that same character born into a futuristic society where overcrowding
is a problem, where homosexuals have equal rights, are old news and are even
preferred, as they are less likely to create more babies.
How will living in fear of being exposed for who they love affect your
character’s personality? How will they be different in a world where no one
notices or even cares who they love?
Every single one of us is put under pressure to confirm to society: who
to love, who to marry, how many children to have, what age to have them, what
sort of jobs are acceptable, what to eat, what to wear, how to look, how to
worship. They’re often so ingrained into our upbringing, we are unaware of most
of them. We accept them as ‘normal human behaviour’ without considering the
thousands of cultures before us that lived differently.
Sometimes, being a good author comes from being self aware. Then
writing the worst parts down.
Motivation/Conflicts/Fears:
I covered this extensively in the last post. However keep in mind your
motives, conflicts and fears not only need to reflect and propel the plot, but they
have to be suitable for the character. A seventeen year old is more likely to
be driven by the idea of becoming a famous rock star than they are by leaving a
legacy for their grandchildren.
A Cohesive Package:
A character, major or minor, has to be a cohesive whole. Their
interests, motives, environment, strengths, weaknesses and the society they
come from all need to come together in a logical and coherent way. Just picking
traits at random to make a character more interesting (or God forbid, more like
how you wish you were) will not result in a memorable and beloved character.
Nor will just cloning the characters you love created by other people.
Exercise:
Write one to two paragraphs with no characters, no names and no
dialogue describing the bedrooms of the following:
- A single woman who has lost custody of her children.
- A teenage skater girl.
- A medieval knight.
- A sci fi bounty hunter.
- A creepy child possessed by some sort of ghost/demon/monster.
A skater girl, a medieval knight and a sci fi bounty hunter walk into a bar. The girl gets carded. It's a fake, the bouncer sees that it's fake, and the bounty hunter takes the girl to the police. At the police station there's a single mother who lost custody of her child, who turns out to be the creepy child possessed by the demon.
ReplyDeleteI'll have my Hugo now, thanks.
DeleteI feel like you have misread the exercises. But trophies are cheap, so sure!
Delete